﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.network.loginservercon
{
    public class ServerType
    {
        public enum ServerTypes
        {
	        NORMAL,
	        RELAX,
	        TEST,
	        NO_LABEL,
	        RESTRICTED,
	        EVENT,
	        FREE
        }

        private int _mask;

        public ServerType()
        {
            _mask =0;
        }
        public int getMask()
        {
            return _mask;
        }
    }
}
